Chuck Byas
Chuck Byas
Studio Production Director at Liquid Development
Portland, OR, United States

Summary

With origins hailing from the depths of Alaska, I moved to Oregon to seek an industry that better suited my interests and passion.

Entering the game industry as a self-taught artist, I was given the freedom to work with art leads that had 10+ years of experience. This enabled me to quickly develop an eye for art in all disciplines of production. Eventually, I would lead my own team, create positions for future opportunities, and provide the same guidance I received to those just coming into the industry.

Combining my experience in service and art production allows me to take my career to the next level, working with all kinds of talent the game industry has to offer and ensuring the best solution is put in motion for those who need it.

Skills

Digital SculptingHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingKitbashingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald
CrazyBump
CrazyBump
DDO
DDO
Handplane
Handplane

Productions

    • Video Game
      Actiongram
    • Year
      2016
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      Armors, Props, Evironment, Armor skins, and Weapon skins
    • Company
      Liquid Development
    • Video Game
      Forza Horizon 2
    • Year
      2014
    • Role
      Prop artist and Terrain construction
    • Company
      Liquid Development

Experience

  • Studio Production Director at Liquid Development
    Portland, OR, United States of America
    November 2017 - Present

    Ensuring success and bringing solutions to all projects that come to Liquid Development. Providing opportunities for team growth in art and leadership. Developing a pipeline for high-bandwidth production in addition to collaborating with other Keywords Studios. Implementing processes and efficiencies in management (e.g. project management, communication protocols, talent and resource management, complication prevention and preparation) across the studio.

  • Art Manager at Liquid Development
    Portland, OR, United States of America
    January 2017 - October 2017

    Art Direction and Project Manager role. Responsible for the look and feel of the project.

    Ensuring that assets and production match quality standards, requirements, technical specifications and needs of our clients. Project tracking, scheduling, asset management, delegating tasks to our team of artists.

  • 3D Artist at Liquid Development
    Portland, OR, United States of America
    October 2013 - January 2017

    3D Artist working on hard surface and organic asset production. Interpreting concepts, providing solutions/compromises to technical issues, technical and workflow documentation.