With origins hailing from the depths of Alaska, I moved to Oregon to seek an industry that better suited my interests and passion.
Entering the game industry as a self-taught artist, I was given the freedom to work with art leads that had 10+ years of experience. This enabled me to quickly develop an eye for art in all disciplines of production. Eventually, I would lead my own team, create positions for future opportunities, and provide the same guidance I received to those just coming into the industry.
Combining my experience in service and art production allows me to take my career to the next level, working with all kinds of talent the game industry has to offer and ensuring the best solution is put in motion for those who need it.
Ensuring success and bringing solutions to all projects that come to Liquid Development. Providing opportunities for team growth in art and leadership. Developing a pipeline for high-bandwidth production in addition to collaborating with other Keywords Studios. Implementing processes and efficiencies in management (e.g. project management, communication protocols, talent and resource management, complication prevention and preparation) across the studio.
Art Direction and Project Manager role. Responsible for the look and feel of the project.
Ensuring that assets and production match quality standards, requirements, technical specifications and needs of our clients. Project tracking, scheduling, asset management, delegating tasks to our team of artists.
3D Artist working on hard surface and organic asset production. Interpreting concepts, providing solutions/compromises to technical issues, technical and workflow documentation.